![]() I'm sure people have enjoyed the raids, but this is honestly the first time ArenaNet has done something where I actively want it to be abandoned in the same way they casually dropped activities / dungeons / fractals / guild missions, etc. If that's the road ArenaNet wants to take the game and people are happy to follow it, then that's pretty much it for me and we'll be done here.Īll I'll say on the matter is that I strongly disagree not only did they fail to create "Guild Wars 2's answer to raiding" in a way that's cohesive and builds upon the principles of the game (instead, falling back to the most boring mechanics they could tanking based entirely on an arbitrary stat and enrage timers), but I don't believe 10-person content needed to be in GW2 in the first place. I had a big long post typed up, going through all the details of your post and all the ways in which raiding as it exists in GW2 is a misfit, but you guys have heard it all before and I'm not going to change any minds. I also strongly believe that pushing for an expansion paved the way for the core game to go Free, which is a good move for players who want to try it but it also means we're committed to this endless cycle of waiting for the all-or-nothing model of expansions. The draw in spikes of MMO locusts who disrupt the economy, the community, the feedback and then disappear you get their $50 for the expansion but they never stick around and remain profitable over the long term (which is what the game needs considering there's no sub).īottom line: People bitched and wanted an expansion, and I have no doubt someone further up the chain but not involved with the game's development thought it was a good idea. They have long droughts leading into them. The whole company (or at least, the majority of it) was brought to bear for this release, and despite my dislike of much of it, there's still an overwhelmingly huge amount of content and changes here.īut here's the thing if they had done this earlier, say a year and a half ago for Season 2, brought the whole company to bear for the Living Story instead of only a few small teams? They wouldn't have needed an expansion, and I'm with you 100% they never did. Raids are exactly what 10-person content needed to be in GW2. If anything it's the opposite, people are trying to shove the ol' zerker meta into this so-called trinity by crying for their healer and tank to take unnecessarily glassier builds so they can do more damage. I don't see the psychological damage in the community. Some classes are better than others at certain roles, so newbie groups and pugs are asking for specific meta builds, but you're not barred from success by from playing what you want (within reason) if you find the right people to play with. This is less than a month after the raid was released! Think about where we'll be a few months from now. But it's getting to the point where some groups aren't even using a healer and roflstomping the raid bosses into the ground with half a full team. healer is an obvious exception, druid is the only class acceptable for that role. It's not like they're squishing people into tiny boxes- any class can tank, any class can do DPS, any class can do condi. Haven't gotten to Sabetha yet but her encounter doesn't need a tank at all. If you’re the person with a build for every situation, we’ve got something special for you.I don't think the tanking/healing mechanics in raids are a mistake, VG and Gorseval are fun and interesting fights that would not have been possible without a tanking mechanic. Tired of stopping in the middle of RIBA to go pick up some more salvage kits? Tire no longer! Salvage at your leisure with these unlimited salvage kits. Discountsįor the next two weeks, we’re offering a 20% discount on the following items:Ĭopper-Fed and Silver-Fed Salvage-o-Matics This frozen staff will fortify your look. ![]() A beautiful flower preserved in ice is a statement of eternity.
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